Sunday, September 2, 2012

Ninja Gaiden: Feedback And Action

Almost completely WORTHLESS ninpo! The Inferno magic is about the only one that does anything (homes in on baddies). But being that many of the bosses are fire-based demons or flyers, magic is almost worthless. Piercing Void is absolutely useless as it requires you to target an enemy and by the time you launch he ball, the baddie has moved. Short-range on the wind magic equally useless.

Some lackluster level designs, especially caves, tunnels, or building interiors. Several levels feel rehased, especially the Flying Fortress level. Added feeling of "cheapness", due to reliance on button mashing and cheap tricks by the level designers. Several areas of the game are maddeningly frustrating due to this kind of cheapness, whose idea of challenging you is to throw wave after wave of the same enemies at you, or put ranged attackers well out of your reach. Examples are the grenade launching soldiers that spam explosives at you from afar or archers, usually appearing in pairs. Exploding jellyfish/mines that respawn. There must be at least 30 of these each time you encounter them.

The damn biting fish are all back, including the big grabby swimming ones and the airborne ghost piranhas. Stupid looking/ugly enemies, with lots of them having some skull motif. Many of the enemies' faces are modified versions of skulls. Stupidness includes wolves that hold katana in their mouths and chop you with them?! Having to kill bosses a second time. 1 guy you have to kill 4 times. I know this is a trademark of the NG series, but 4 times??? Lack of replay value. NO UNLOCKABLES except a measly sound test option and new colored costumes when you begin the game again after beating it. No Sonia as a playable character, no Missions like in NG Sigma. Would be great to be able to play Sonia or Muramasa.

Lots of dumb unrealistic mechanics like the ability to swim in lava! WTH??.. Invisible barriers everywhere, limiting your interaction with the environment and keeping you several feet away from touching what looks like accessible scenery. Another is the lava filled armadillo boss that comes out of the crashed air fortress.. this thing was the machine's power core??? Back to the cheapness of the design: this boss exploded after you beat it, causing instant death if you don't know what to do before hand. This boss is tough enough if you are playing it the first few times through and to have it explode and kill you is a cheap trick.


The predecessors Ninja Gaiden Black and Ninja Gaiden Sigma were much better in terms of gameplay balance. Rent this first if you are a casual fan. Having owned and beaten all the variations of the first NG, I am highly disappointed by this game, especially the lack of extras. After seeing how many features Sigma packed onto the PS3 version, I expected those to carry over to NG 2. No chance. No way to view beaten cut scenes, no photo gallery, concept art, rotatable models, nothing!! It feels like a rushed product. No replay value at all. Perhaps they're going to double dip and release NG 2 Omega. Still a very good game, mind you, but just feels half-done. Though still not for the faint of thumbs, this game still provides the smooth and intuitive action and beauty of the first and its ancestors. The easiest difficulty is now much more accessible to the average gamer as well. A must have for the serious action/adventure gamer.


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