Tuesday, September 4, 2012

X-Plane 9:Real Simulation of Flight

You will not find a finer product anywhere on the planet. This is not a GAME. This is a professional flight simulator that takes time and patience to master. If you want to fly around and shoot down other planes, don't buy this product. It is a teaching tool for those of us who are not pilots but wish, desperately, to share in the experience. X-Plane 9.0 (as all other versions of the sim have been) is a BETA, and that is fantastic. Austin Meyer, the creator of the program, allows users to add their own input as to improvements, criticisms and more. Unlike other extremely unrealistic flight simulators on the market, you are not buying a finished product - you will be given FREE updates for the next 2 or so years. Updating is easy, and it is just like getting a brand new product with every release.

You must love to fly to love X-Plane. If you're looking for kicks, buy something else. It really shocks me how some people have an attention span of, oh, nine minutes or so. Why would you spend this much money on something that you are not willing to invest your time in? And, why are you buying flight simulators if you are looking for a cheap thrill? The very fact is that X-Plane features a genuine physics model, real weather conditions, real air traffic control systems and more. Read a book and learn how to fly. Then, start up X-Plane and you will relish in the fact that it isn't just eye-candy. I have learned so much about flying by using this program. Don't be intimidated by it. Instead, invest time and energy into learning how to fly terribly complicated aircraft that are modeled PRECISELY after the real-life counterparts. Avionic systems work when the pilot actually knows how to use them. Imagine that.

X-Plane 9.0 is not to be "played" like a game. It is to be used to learn how to actually operate an airplane. If you are not willing to perform 15 minutes of pre-flight checks before actually hitting the runway, don't bother with it. Of course, that puts you square in the "cheap-thrills gamer" category, leaving the rest of us alone to explore all that the program has to offer. The support network for X-Plane is also outstanding. Some of the best aircraft designs that I have ever seen are created by people just like you - and for free. What other piece of software allows free updates for years to come, a virtual community of enthusiasts, an immense amount of free aircraft and scenery, and the ability to email the actual creator? If you don't like the way X-Plane operates, you have the ability to change it! Why would anyone want the cookie-cutter Microsoft Flight Simulator? Do they care this much about the community that uses their product?

Make no mistake, this is a real Simulation of flight. Four hours is a long time for an install, and unneeded. The extra DVD's (disks 2 through 6) contain, as they are labeled, nothing more than the Hi-res imagery for the planet outside of the United States. Installing the first disk is all you need to do to get going, and Northern California is all you get to see if you've downloaded the Demo. X-Plane is not a "Toy Video Game with Airplanes", it's a true Flight Physics Simulator. It doesn't have fancy looking interface designs, no happy guidance on how to fly. X-Plane is for the people who want a highly realistic simulation of actual aircraft physics. For this reason, many pilots prefer it over the competition's product. It's accurate, it feels like flying a real plane, and it doesn't fudge any numbers for the sake of simplicity.

If you take a design from X-plane, build it in real life, with the correct power engines, correct wing designs, and correct fuselage design, your plane will fly exactly the same in real life. (Cirrus' "The Jet" and the Carter Copter were actually designed using X-plane). If you know how to use autopilot systems in real life, they will all work here. If not, you've got a learning curve to tackle.
Can you load up the game and start flying immediately? Almost. You'll have to program your joystick. Tell the sim what sliders should do what, what buttons should do what. After that, yes, you can "just go". X-Plane isn't going to give you an intro on how to take off, you need to either know how, or figure it out. (Throttle + Flaps = Flight)

You can even design your own aircraft, design your own airports, and update world maps. (I don't actually know how to change the world, but I've made a few aircraft designs in my years, none all that impressive. The community website is full of new designs, (admittedly since V9 is only a month or so old, the pickings are fairly slim), and many v8 designs still work nicely, or so I've heard. This sim is the best value for the money, and the most serious item around. If you've got a motion control platform, you can configure it to move with the sim. You can run multiple copies on a network for multiple screens, multiple aircraft, and instructor stations, if you've got a pile of money to buy it all. The new high-res graphics are killer nice, and flying over NYC brings my computer to it's knees, but NYC isn't exactly a village now, is it? If you want a video game, look elsewhere. If you want to know how to fly, you've got but one choice. X-Plane.

Sunday, September 2, 2012

Ninja Gaiden: Feedback And Action

Almost completely WORTHLESS ninpo! The Inferno magic is about the only one that does anything (homes in on baddies). But being that many of the bosses are fire-based demons or flyers, magic is almost worthless. Piercing Void is absolutely useless as it requires you to target an enemy and by the time you launch he ball, the baddie has moved. Short-range on the wind magic equally useless.

Some lackluster level designs, especially caves, tunnels, or building interiors. Several levels feel rehased, especially the Flying Fortress level. Added feeling of "cheapness", due to reliance on button mashing and cheap tricks by the level designers. Several areas of the game are maddeningly frustrating due to this kind of cheapness, whose idea of challenging you is to throw wave after wave of the same enemies at you, or put ranged attackers well out of your reach. Examples are the grenade launching soldiers that spam explosives at you from afar or archers, usually appearing in pairs. Exploding jellyfish/mines that respawn. There must be at least 30 of these each time you encounter them.

The damn biting fish are all back, including the big grabby swimming ones and the airborne ghost piranhas. Stupid looking/ugly enemies, with lots of them having some skull motif. Many of the enemies' faces are modified versions of skulls. Stupidness includes wolves that hold katana in their mouths and chop you with them?! Having to kill bosses a second time. 1 guy you have to kill 4 times. I know this is a trademark of the NG series, but 4 times??? Lack of replay value. NO UNLOCKABLES except a measly sound test option and new colored costumes when you begin the game again after beating it. No Sonia as a playable character, no Missions like in NG Sigma. Would be great to be able to play Sonia or Muramasa.

Lots of dumb unrealistic mechanics like the ability to swim in lava! WTH??.. Invisible barriers everywhere, limiting your interaction with the environment and keeping you several feet away from touching what looks like accessible scenery. Another is the lava filled armadillo boss that comes out of the crashed air fortress.. this thing was the machine's power core??? Back to the cheapness of the design: this boss exploded after you beat it, causing instant death if you don't know what to do before hand. This boss is tough enough if you are playing it the first few times through and to have it explode and kill you is a cheap trick.


The predecessors Ninja Gaiden Black and Ninja Gaiden Sigma were much better in terms of gameplay balance. Rent this first if you are a casual fan. Having owned and beaten all the variations of the first NG, I am highly disappointed by this game, especially the lack of extras. After seeing how many features Sigma packed onto the PS3 version, I expected those to carry over to NG 2. No chance. No way to view beaten cut scenes, no photo gallery, concept art, rotatable models, nothing!! It feels like a rushed product. No replay value at all. Perhaps they're going to double dip and release NG 2 Omega. Still a very good game, mind you, but just feels half-done. Though still not for the faint of thumbs, this game still provides the smooth and intuitive action and beauty of the first and its ancestors. The easiest difficulty is now much more accessible to the average gamer as well. A must have for the serious action/adventure gamer.